So there are some remnants of human civilization. the environment.” Using droughts is intended as a light ecological message, but more importantly, they provide us with a great way to use mechanics like water management, and world-building.Īre there any remnants of the pre-apocalyptic world in Timberborn?īiegalski: There are ruins of old human cities littering the maps. What else is there to the world Timberborn ?īiegalski: So Timberborn is kind of post-apocalyptic, with droughts and the environment playing a huge part in the game. Humans are long gone but beavers have survived and become bipedal. Given that we were live for such a short period of time, we are very satisfied with the impact and reception we have received. Just a couple days ago, RealCivilEngineer, a streamer well-known for their city builder content, held a live stream of the Timberborn demo. Some editorial offices have been reaching out and new livestreams have popped up. They asked us for some B-rolls, assets, and… that was just about it! We were lucky enough to get involved with the Future Games Show and get a spot on their virtual show floor. How did you get involved with the show, and are you pleased with the reception you’ve received?Īmielanczyk: We are a small studio, so we reached out to conference organizers, like Derelict Collective. You recently showed off Timberborn at E3. This is a game that allows you to build dams, vertical wooden cities, with the goal of trying to keep your beaver colony alive as it is hit by increasingly severe droughts. How would you introduce Timberborn to people who have never heard of it?Īmielanczyk: Timberborn is a lumberpunk city builder in which humans are gone, but beavers are not.
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